
I love horror. It might not always be high-brow (And in fact it rarely is) but it's constantly entertaining. Even in its worst incarnations, there's occasionally something to enjoy. Whether it be laughable acting (Troll 2), dubious special effects (Troll 2) or just insane stories (You know where I'm going with this). But horror remains dear to me because on the whole it's just out to entertain. Like a good Theme Park ride it's main concern is to get your heart racing, your pulse pounding and to just tap into that part of your brain that switches off and thinks "Holy shit!".
Don't get me wrong, horror doesn't ALWAYS have to be like that. It's often been used to comment on other facets of society, whether it be Consumerism (Dawn of the Dead), Alienation in a digital age (Kairo) or the constant threat of James Earl Jones (Exorcist 2: The Heretic). Often those films are the most rewarding, and bare repeated viewings. Mainly because like a Ghost Train you've been on one too many times, you know where all the thrills are hidden. But for 90 minutes you can rely on some of the more Brainless films for purely visceral scares.
'Dead Space' falls right into the latter. Though they do attempt a little of the former as well. Yes it's a videogame, but it's more encompassing than any film can be, obviously just by its nature. The story, such as it is, is that you play Isaac Clarke, a engineer who along with a handful of other personnel, are sent to the USG Ishimura as it's been unresponsive of late. You board the Ishimura and find it largely deserted...apart from 'necromorphs', or "Space Zombies" as my one friend described them.
The game falls firmly into the "Survival Horror" genre, one which was made famous by 'Resident Evil' and 'Silent Hill' respectfully. You're only in radio contact with the two remaining shipmates and you have to make your way through the ship, collecting various things to help you get off the ship and to find your girlfriend, Nicole, a Doctor onboard the Ship.
So far, so derivative. And it completely is, but it's all part of the fun. In a competition when the Game was released you could win the 100 DVD's the developers used as research in the Game. From 'The Thing' to 'The Omega Man', most mainstays of the genre are represented here. But 'Dead Space' takes all of these influences and combines them into what can best be described as the best Ghost Train ever.
The game oozes atmosphere. Lights flicker on and off (And in some cases shut off completely, leaving you almost in complete darkness), you can hear things crawling in the vents around you and on more than one occasion you hear a woman's voice sing the creepiest rendition of 'Twinkle Twinkle Little Star' ever. As it so happens, that song was used in this trailer here, and a wonderful trailer it is too. Apart from the atmosphere the game mainly relies on jump scares to keep you on edge, and obviously how you feel about those effects the way you play the game. I hate them, and by hate them I mean they almost always work on me. So in the initial stages I cautiously poked my head around each corner, gun aimed, waiting for the next aberration to jump out and try to take my head off.
Like 'Bioshock' and 'System Shock 2' before it, 'Dead Space' tells the majority of its story through audio, text and video logs that are left lying around by now dead and gone crew members. Some are integral to the story, others are just plain disturbing (Like the crew member who learns that if he's dismembered when he's dead, he can't come back and kill anyone. So he dismembers himself. You don't see it but you hear it, and that's disturbing enough).
Oh and it's gory. It's incredibly gory. The only way you can kill the enemies is by dismembering them. That's how gory we're talking. This definitely isn't a game for children.
Sadly it's not all perfect. The game does run into problems later on, but mainly from a storytelling point of view. Despite the back story provided by the logs, the game is basically the 3rd part of an ongoing tale that starts in the form of motion comics and then onto a prequel movie, the latter of which leads straight into this Game. The story told in the two prequels is pretty simple stuff about Science and Religion but the Game ties it up in an incredibly convoluted way in an effort to provide 'twists'. It's just poorly thought out, and while it does work on a superficial level, it crumbles under closer scrutiny.
It also misses the chance to go for an emotional, poignant ending in favour of a cheap jump scare out of every cheap horror film.
Still, I look forward to the sequel, here's hoping they can lock down a story that's good enough for the Game that surrounds it.
